Player.TakeDamage()
Updates the value of the player’s HP given some damage. Sets the player in a death state if the player’s death is detected (reaches 0) (does that by setting Player.TrueLock = True).
Parameters
DamageAmount : int - Damage taken.
MagicDamage : bool - True if the damage taken is magical. False if it is physical.
Usage
newPlayer.TakeDamage(12000)