Player.AddHealingBuff()

Appends a HealingBuff object to the player’s ReceivedHealBuffList or GivenHealBuffList. If an identical non-stackable effect is found it resets the timer of that buff and does not append.

Parameters

  • buff : HealingBuff - HealingBuff object to append.

  • GivenHealBuff : bool - If true the HealingBuff is applied on healing given by this player, if False it is applied on the received heals (Default True).

  • stackable : bool - True if the buff can stack multiple times (default false).

Usage

newPlayer.AddHealingBuff(newHealingBuff)