Player.AddHealingBuff()
Appends a HealingBuff object to the player’s ReceivedHealBuffList or GivenHealBuffList. If an identical non-stackable effect is found it resets the timer of that buff and does not append.
Parameters
buff : HealingBuff - HealingBuff object to append.
GivenHealBuff : bool - If true the HealingBuff is applied on healing given by this player, if False it is applied on the received heals (Default True).
stackable : bool - True if the buff can stack multiple times (default false).
Usage
newPlayer.AddHealingBuff(newHealingBuff)