Player.TakeDamage() =================== Updates the value of the player's HP given some damage. Sets the player in a death state if the player's death is detected (reaches 0) (does that by setting Player.TrueLock = True). **Parameters** * DamageAmount : int - Damage taken. * MagicDamage : bool - True if the damage taken is magical. False if it is physical. **Usage** .. code-block:: python newPlayer.TakeDamage(12000)