Player.AddMitBuff()

Appends a MitBuff object to the player’s MitBuffList. If the mit is non-stackable it resets the timer of the already present buff if already present and does not append.

Parameter

  • buff : MitBuff - MitBuff object to append.

  • stackable : bool - If true the buff can stack (default false).

Usage

newPlayer.AddMitBuff(newMitBuff)