Player.updateLock()

This function updates the value of the timer for GCDLock, oGCDLock and CastingLock of the player. If it detects that the player is done casting it will also call the function to cast the action.

Note

This function takes no input and updates by using the Player.CurrentFight.TimeUnit value

Usage

Player.updateLock()

Warning

Do not call this functions. It is being automatically called during simulation.