Player.AddMitBuff() =================== Appends a MitBuff object to the player's MitBuffList. If the mit is non-stackable it resets the timer of the already present buff if already present and does not append. **Parameter** * buff : MitBuff - MitBuff object to append. * stackable : bool - If true the buff can stack (default false). **Usage** .. code-block:: python newPlayer.AddMitBuff(newMitBuff)