Player.AddHealingBuff() ======================= Appends a HealingBuff object to the player's ReceivedHealBuffList or GivenHealBuffList. If an identical non-stackable effect is found it resets the timer of that buff and does not append. **Parameters** * buff : HealingBuff - HealingBuff object to append. * GivenHealBuff : bool - If true the HealingBuff is applied on healing given by this player, if False it is applied on the received heals (Default True). * stackable : bool - True if the buff can stack multiple times (default false). **Usage** .. code-block:: python newPlayer.AddHealingBuff(newHealingBuff)