HealingBuff.__init__()
This is the constructor of the class HealingBuff.
Parameters
PercentBuff : float - Multiplicative value of the buff. If the buff is 20% then PercentBuff = 1.2
Timer : float - Timer of the buff.
Player : Player - Reference to the player object the buff is applied on.
GivenHealBuff : bool - If the buff only applies to heals that the player gives (and not receives).
BuffName : str - Name of the buff.
Usage
newHealingBuff = HealingBuff(1.2, 10, Player(), True, "GiveHeal")