HealingBuff.__init__() ====================== This is the constructor of the class HealingBuff. **Parameters** * PercentBuff : float - Multiplicative value of the buff. If the buff is 20% then PercentBuff = 1.2 * Timer : float - Timer of the buff. * Player : Player - Reference to the player object the buff is applied on. * GivenHealBuff : bool - If the buff only applies to heals that the player gives (and not receives). * BuffName : str - Name of the buff. **Usage** .. code-block:: python newHealingBuff = HealingBuff(1.2, 10, Player(), True, "GiveHeal")