Fight.GetEnemityList()
Returns a list of players in order of greather enemity to lowest enemity. The length of the returned list is equal to the value of range.
Parameters
range : int -Length of the returned list.
Return
This function returns a list of player objects.
Usage
# Usage
list = newFight.GetEnemityList(2) # This would return the 2 players with the most enemity.