Fight.syncPlayerPrePull()
Computes the required time to be added to every player’s ActionSet so all player start doing damage at the same time.
Parameter
editActionSet : bool - If set to true this function will insert the required WaitAbility() action to every player’s ActionSet (default true).
Return
Returns a dictionnary where the key is a player’s id (int) and it maps to the required added time so all players start at the same time (float).
Usage
newFight.syncPlayerPrePull()