Auto_Attack.CheckDOT()
This serves the same purpose as DOTSpell.CheckDOT(), but it is a bit different as we have to check the player’s auto delay when refreshing the DOT timer.
Parameter
Player : Player - Player from which the DOT is coming from.
Enemy : Enemy - Enemy on which the DOT is applied.
TimeUnit : float - Time by which to update the DOT’s timer.
Usage
newAA.CheckDOT(newPlayer, newEnemy, 0.01)