Auto_Attack.CheckDOT()

This serves the same purpose as DOTSpell.CheckDOT(), but it is a bit different as we have to check the player’s auto delay when refreshing the DOT timer.

Parameter

  • Player : Player - Player from which the DOT is coming from.

  • Enemy : Enemy - Enemy on which the DOT is applied.

  • TimeUnit : float - Time by which to update the DOT’s timer.

Usage

newAA.CheckDOT(newPlayer, newEnemy, 0.01)