Auto_Attack.CheckDOT() ====================== This serves the same purpose as DOTSpell.CheckDOT(), but it is a bit different as we have to check the player's auto delay when refreshing the DOT timer. **Parameter** * Player : Player - Player from which the DOT is coming from. * Enemy : Enemy - Enemy on which the DOT is applied. * TimeUnit : float - Time by which to update the DOT's timer. **Usage** .. code-block:: python newAA.CheckDOT(newPlayer, newEnemy, 0.01)