DOTSpell.CheckDOT()

This function updates the DOT’s internal timer (DOTSpell.DOTTimer) and applies damage if this timer is equal to 0 (and then restart the timer). This function is automatically called during the simulation’s execution.

Parameter

  • Player : Player - Player from which the DOT is coming from.

  • Enemy : Enemy - Enemy on which the DOT is applied.

  • TimeUnit : float - Time by which to update the DOT’s timer.

Usage

newDOT.CheckDOT(newPlayer, newEnemy, 0.01)