Shield.__init__() ================= This is the constructor of the shield class. **Parameters** * ShieldAmount : int - Current amount of HP the shield protects from. * Timer : float - Current timer of the shield. * Player : Player - Reference to the player that has this shield. * ShieldName : str - Name of the shield. **Usage** .. code-block:: python newShield = HealingBuff(1.2, 30, Player(), BuffName="Dissipation")