MitBuff ======= This class represents a mitigation buff given to a player. This object keeps track of the duration of the buff and removes the buff once it is expired. **Class attributes** * MitBuff.PercentMit : float -Percentage of the original damage taken once mitigation is applied. So if 30% mit, PercentMit = 0.7. * MitBuff.Timer : float - Timer of the mit. * MitBuff.Player : Player - Reference to the player on which this MitBuff is applied. * MitBuff.MagicMit : bool - If the mitigation applies ONLY to magic damage. * MitBuff.PhysicalMit : bool - If the mitigation applies ONLY to physical damage. * MitBuff.TrueMit : bool - If the mitigation applies to both magical and physical damage. * MitBuff.BuffName : str - Name of the MitBuff. **Class functions** .. toctree:: mitBuffInnit mitBuffUpdateTimer