HealingBuff =========== This class represents a healing buff given to a player. This object keeps track of the duration of the buff and removes the buff once it is expired. **Class attributes** * HealingBuff.PercentBuff : float - Multiplicative value of the buff. If the buff is 20% then PercentBuff = 1.2 * HealingBuff.Timer : float - Timer of the buff. * HealingBuff.Player : Player - Reference to the player object the buff is applied on. * HealingBuff.GivenHealBuff : bool - If the buff only applies to heals that the player gives (and not receives). * HealingBuff.BuffName : str - Name of the buff. **Class functions** .. toctree:: healingBuffInnit healingBuffUpdateTimer