Spell ===== This class represents any action that can be done by a player. **Class attributes** * Spell.id : int - Unique identifier of the action. * Spell.GCD : bool - True if the action is a GCD. * Spell.Potency : int - Potency of the action. * Spell.ManaCost : int - Mana cost of the action. * Spell.CastTime : float - Base casting time of the action. * Spell.RecastTime : float - Base recast time of the action. Only GCD should have non zero recast time. This determines for how long the player is locked. * Spell.Effect : list[function] - List of all functions to apply once the action is casted. * Spell.Requirement : function - Function that checks if the action can be performed. * Spell.DPSBonus : float - Multiplicative bonus on damage. * Spell.TargetID : int - Id of the target. 0 Means an enemy is being targetted and non zero ID is another player. * Spell.TargetPlayerObject : Player - Player object of the player target (if it applies). * Spell.type : int - Type of the action (0 = Ability, 1 = Spell, 2 = Weaponskill and 3 = Limit Break). * Spell.AOEHeal : bool - True if the action is classfied as an AOE heal (ex: succor). * Spell.TargetHeal : bool - True if the action has a healing target (ex: addloquium). * Spell.conditionalAction : bool - True if the action is a conditional action. **Class functions** .. toctree:: spellInit spellCast spellCastFinal Most actions done by players are subclass of Spell. For example, actions done by a blackmage are of the class *BLMSpell*. **Subclass** .. toctree:: DOTSpell/dotSpellClass