ZipAction ========= This class is similar to a PreBakedAction but it contains more preprocessed information such. In exchange it has less freedom when computing the damage from it. Because of that a ZIPAction is only used to compute RandomDamage for generating DPS distribution graph. **Class attributes** * ZipAction.Damage : int - Value corresponding to the pre computed damage value of the action. Doesn't include DH, Crit damage or 95-105 range. * ZipAction.CritChance : float - Critical chance of the action. * ZipAction.CritMultiplier : float - Critical hit bonus on the action. * ZipAction.DHChance : float - Direct hit chance of the action. * ZipAction.auto_crit : bool - True if the action is an auto crit. * ZipAction.auto_dh : bool - True if the action is an auto DH. * ZipAction.AutoCritBonus : float - Damage bonus from crit buff when auto crit. * ZipAction.AutoDHBonus : float - Damage bonus from direct hit when auto direct hit. **Class functions** .. toctree:: zipActionInit zipActionComputeRandomDamage