Food ==== Food is a class that represents any food that a player can eat to increase its stat. **Class attributes** * Food.name : str - Name of the food. * Food.statBonusDict : dict[str : (int, float)] - Dictionnary that contains information about the food's buff. The key is the name of the StatType and it maps to a tuple that contains the buff cap and the percentage buff. **Class functions** .. toctree:: foodInit foodGetLimitStatBonus foodGetPercentStatBonus foodStr