EnemyDOT ======== This class represents any DOT (Damage over time) applied on Players resulting from an EnemyEvent done by an Enemy object. **Class attributes** * EnemyDOT.id : int - Unique identifier of the DOT. * EnemyDOT.DOTDamage : int - Damage done every tic of the DOT. * EnemyDOT.DOTDuration : float - Duration of the DOT. * EnemyDOT.DOTStateTimer : float - Current timer of the DOT (timer before next tic). **Class functions** .. toctree:: enemyDOTInnit enemyDOTUpdateState